If you click Import Tileset, which cannot always be undone, Starbound will produce an error and refuse to load the map. But when Tiled imports a tileset, the contents of the tileset are duplicated inside the map file and you lose these benefits. It also means that when we add new objects to the tilesets, they’re immediately available in any maps that have already loaded those tilesets. This helps keep the file size and load times down.
By default, maps created in Tiled contain the path to the tilesets you add to them, rather than duplicate all the contents of the tilesets. There’s one button you must never click in the tilesets panel on a map intended for Starbound: the Import Tileset button (). json files in there, make sure “Json tileset files” is the selected format in the open file dialog. To do that, go to Map > Add External Tileset, navigate to the tilesets/packed/ directory in the unpacked assets, and select one of the. If you’re creating a map from scratch or you find that you need an object that isn’t in the tilesets already loaded, you’ll need to load a new tileset. The tilesets are defined in files located in the unpacked assets at tilesets/packed/, with the. On each tab along the top of the tilesets panel, there’s a different tileset, containing its own array of materials and objects. You can have as many object layers as you like though, and there are no restrictions on how those layers are named.īelow that are the tilesets, which let you choose which material, liquid or object you’re placing into the map. If you’re creating a map from scratch, it’s useful to know that Starbound understands only two tile layers, ‘front’ and ‘back’, and they must be named exactly that. By clicking one of the layers in that panel, you can change which layer you’re editing. But in this screenshot, on the left you have the map view, through which you’ll do most of your editing. The exact layout on your screen may vary since Tiled is very configurable.